Aha—robots! Finally something that goes bang in a civilized way. Sparks has you running a little robot factory: you scavenge dice from a junkyard, slap parts together, recruit animal assistants, and burn a little “spark” to wake your contraptions. It’s a dice-drafting / engine-building tableau game with chonky components and clever timing. Designers on this metal mess are Adrian Adamescu, Florin Purluca, Kjetil Svendsen, and Kristian A. Østby, published in 2024.
What actually happens (the boring useful stuff)
Each round an active player plays a production tile and takes several dice from the junkyard; everyone else then takes one die each — so there’s real tug-of-war over the best dice. You spend dice to complete robot cards, upgrade your factory, or power robot abilities with sparks; cogs and assistants add extra twists and special powers. It’s mostly simultaneous resolution after the draft, which keeps downtime short and the table buzzing. Players: 1–4, playtime around 45 minutes.
Why my goblin snout twitched (the good bits)
- Dice drafting feels juicy. Grabbing the wrong die? Enjoy the regrets. Grabbing the right one? Sweet, robotic mayhem. Opinionated choices, not just luck.
- Engine building with speed. Robots and factory upgrades chain into satisfying combos — you can see your machine hum to life as turns pass.
- Assistants add personality. Those animal helpers aren’t just cute—each shifts your plan in neat ways, boosting replay.
- Components & presentation. Bright art, tidy bits, lots of dice — pleasing to poke and satisfying to manipulate.
Why I grumbled (the bad bits)
- Dice variance still bites. If the junkyard coughs up rotten dice for a couple rounds, your engine sputters and the other goblins gloat.
- Choice density can overwhelm newer squishy humans. So many little options (upgrades, sparks, assistants) that folks who like simpler games might frown.
- Table footprint & bits. Lots of dice and tokens — not huge, but you’ll want elbow room.
Final goblin verdict
If you like brisk engine-builders that reward planning and timing (and you don’t mind the occasional cold-dice betrayal), Sparks puts a grin on even this crusty goblin’s face. It’s playful, clever, and just chaotic enough to make each run feel different.
Rating: 4 out of 5 sizzling sparks.

