“Pan Am? More like Pan ‘Awful’—but I’ll admit it’s clever.”

Listen here, you shiny-faced humans. This game’s about building airlines, buying routes, and selling them off to some big fancy corporation called Pan Am. Sounds fun, right? Well, if by “fun” you mean “watching your hard work get swallowed up by a giant metal bird while you’re left with a handful of coins and your dignity in tatters,” then sure—have at it.

You start with these little planes—pathetic things, barely able to carry a sack of goblin teeth across a pond. You try to connect cities, but every turn Pan Am creeps in like a smug air pirate, buying your routes for “shares.” Shares! What am I supposed to do with a slip of paper that says I own a piece of the sky? Can’t eat it. Can’t club a rival with it.

Oh, and the bidding. The bidding! Every round is a scrum for airports, engineers, and better planes. I bid 4 coins on Havana, thinking I’d secured it, but then Krizbella (curse her green hide) outbid me by 2, and I had to settle for some backwater airstrip where the passengers are all goats.

Don’t get me wrong—the game’s clever. The stock value changes like the weather, timing your sales is tricky, and there’s a cruel joy in buying up what your friends need. But if you’re not careful, you’ll spend the whole game with dust in your pockets while the winner cackles with a mountain of shares.

So yes—play Pan Am if you like cunning plans, economic brinkmanship, and watching your empire vanish under the iron wings of capitalism. Just don’t invite me. I’ve got better things to do… like polishing my rock collection.

Rating: 3.5 out of 5 shinies. Would play again only if bribed with goblin ale.

By High Chief Jugbite the Grim

Jugbitе earned his name the old-fashioned way—by biting a jug. Not once, but many times, until the jug shattered and half his teeth went with it. Instead of shame, he wore the scars proudly, declaring, “If a jug can’t bite back, it deserves to be chewed.” From that day, the goblins called him Jugbite—and none dared mock him unless they wanted a pottery shard in the eye. He’s a hulking goblin by cave standards—stooped, scarred, with a face like a smashed lantern. His eyes are yellow and perpetually squinted, as if the world itself irritates him (which it does). He wears a patchwork cloak stitched from banners looted off human adventurers, and a crown made of twisted spoons, because he says “metal tastes better than gold.” Known for his grim demeanor, Jugbite doesn’t laugh. Ever. When other goblins cackle and scheme, he just grumbles, spits, and plots in silence. His voice is gravel in a stewpot, and when he growls an order, goblins obey out of sheer unease. Yet he’s clever—too clever. Jugbite organizes raids with military precision, striking caravans at night, vanishing before dawn. He’s also a ruthless collector of shinies, especially anything ceramic—cups, pots, jugs. Rumor says he keeps a cavern piled high with them, gnawed and cracked, trophies of his endless grudge against pottery. To his followers, Jugbite is both terrifying and oddly inspiring: a goblin too stubborn to die, too mean to smile, and too cunning to overthrow.

Leave a Reply

Your email address will not be published. Required fields are marked *