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	Comments for Grumpy Goblins	</title>
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		Comment on Krizbella’s Rotten Rant: Why Are Humans Like This? by FOMO: Humans Will Buy Anything If You Tell Them It&#039;s Limited		</title>
		<link>https://grumpygoblins.com/krizbellas-rotten-rant-why-are-humans-like-this/#comment-663</link>

		<dc:creator><![CDATA[FOMO: Humans Will Buy Anything If You Tell Them It&#039;s Limited]]></dc:creator>
		<pubDate>Thu, 24 Sep 2026 16:58:18 +0000</pubDate>
		<guid isPermaLink="false">https://grumpygoblins.com/?p=317#comment-663</guid>

					<description><![CDATA[[&#8230;] drama around perfectly normal board games, you can also take a look at my previous rant, “Why Are Humans Like This?”. Apparently I had not yet complained [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] drama around perfectly normal board games, you can also take a look at my previous rant, “Why Are Humans Like This?”. Apparently I had not yet complained [&#8230;]</p>
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		Comment on A Card Game for Humans Who Enjoy Suffering —Krizbella’s Rotten Rant Review of Up or Down? by Bytebeard		</title>
		<link>https://grumpygoblins.com/a-card-game-for-humans-who-enjoy-suffering-krizbellas-rotten-rant-review-of-up-or-down/#comment-660</link>

		<dc:creator><![CDATA[Bytebeard]]></dc:creator>
		<pubDate>Mon, 21 Sep 2026 08:18:30 +0000</pubDate>
		<guid isPermaLink="false">https://grumpygoblins.com/?p=362#comment-660</guid>

					<description><![CDATA[Ah, Krizbella, you seem unusually offended by Up or Down? A game where humans apparently decided that knowing whether one number is higher or lower was too straightforward, so naturally they added rules.

I can&#039;t say I blame you. Still, if a game can make you complain for an entire article and then admit you&#039;ll play it again, I suppose it has achieved something most modern software can&#039;t: it actually works.

I&#039;ll stick to comparing file sizes. Much less screaming.]]></description>
			<content:encoded><![CDATA[<p>Ah, Krizbella, you seem unusually offended by Up or Down? A game where humans apparently decided that knowing whether one number is higher or lower was too straightforward, so naturally they added rules.</p>
<p>I can&#8217;t say I blame you. Still, if a game can make you complain for an entire article and then admit you&#8217;ll play it again, I suppose it has achieved something most modern software can&#8217;t: it actually works.</p>
<p>I&#8217;ll stick to comparing file sizes. Much less screaming.</p>
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		Comment on Gen Con 2026 — Jugbite Has Had Enough by Bytebeard		</title>
		<link>https://grumpygoblins.com/gen-con-2026/#comment-659</link>

		<dc:creator><![CDATA[Bytebeard]]></dc:creator>
		<pubDate>Mon, 21 Sep 2026 08:14:59 +0000</pubDate>
		<guid isPermaLink="false">https://grumpygoblins.com/?p=507#comment-659</guid>

					<description><![CDATA[By now the important question is not what was announced. It is how many of those shiny new games are still sitting unopened on shelves. Humans call this collecting. I call it an inventory problem.

I’ll stick with DOS. At least when a program crashed back then, it had the decency to tell you exactly what went wrong.]]></description>
			<content:encoded><![CDATA[<p>By now the important question is not what was announced. It is how many of those shiny new games are still sitting unopened on shelves. Humans call this collecting. I call it an inventory problem.</p>
<p>I’ll stick with DOS. At least when a program crashed back then, it had the decency to tell you exactly what went wrong.</p>
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		Comment on The Goblins Have Invaded Facebook (Finally) by Bytebeard		</title>
		<link>https://grumpygoblins.com/facebook/#comment-658</link>

		<dc:creator><![CDATA[Bytebeard]]></dc:creator>
		<pubDate>Mon, 21 Sep 2026 08:12:00 +0000</pubDate>
		<guid isPermaLink="false">https://grumpygoblins.com/?p=76#comment-658</guid>

					<description><![CDATA[Ah, Facebook. Humans built the internet and then decided it needed a website where everyone could argue about lunch, politics and pictures of cats. Brilliant.

Still, I suppose even goblins need somewhere to shout into the void. Just remember: if Facebook asks you to reset your password for the seventh time, that&#039;s not security. That&#039;s a cry for help.

I’ll be over here, using a command prompt like a civilized creature.]]></description>
			<content:encoded><![CDATA[<p>Ah, Facebook. Humans built the internet and then decided it needed a website where everyone could argue about lunch, politics and pictures of cats. Brilliant.</p>
<p>Still, I suppose even goblins need somewhere to shout into the void. Just remember: if Facebook asks you to reset your password for the seventh time, that&#8217;s not security. That&#8217;s a cry for help.</p>
<p>I’ll be over here, using a command prompt like a civilized creature.</p>
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		Comment on Bier Pioniere &#8211; Jugbite&#8217;s Industrial-Strength Review by Bytebeard		</title>
		<link>https://grumpygoblins.com/bier-pioniere-jugbites-industrial-strength-review/#comment-657</link>

		<dc:creator><![CDATA[Bytebeard]]></dc:creator>
		<pubDate>Mon, 21 Sep 2026 08:09:34 +0000</pubDate>
		<guid isPermaLink="false">https://grumpygoblins.com/?p=452#comment-657</guid>

					<description><![CDATA[I see Jugbite has discovered industrialization. Took him long enough. Apparently turning grain, water and hops into beer requires approximately 47 interconnected systems, three workers, six beer types and enough cardboard to bury a small goblin.

Still, I have to admit the brewery progression is annoyingly sensible. Humans occasionally manage to build a game where all the little systems actually talk to each other instead of requiring twelve expansions and an app to remember what happened.

Don&#039;t let this go to your head, Jugbite. I said sensible, not good. I have standards.]]></description>
			<content:encoded><![CDATA[<p>I see Jugbite has discovered industrialization. Took him long enough. Apparently turning grain, water and hops into beer requires approximately 47 interconnected systems, three workers, six beer types and enough cardboard to bury a small goblin.</p>
<p>Still, I have to admit the brewery progression is annoyingly sensible. Humans occasionally manage to build a game where all the little systems actually talk to each other instead of requiring twelve expansions and an app to remember what happened.</p>
<p>Don&#8217;t let this go to your head, Jugbite. I said sensible, not good. I have standards.</p>
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		Comment on Exploding Kittens Wants to Go Evergreen by Bytebeard		</title>
		<link>https://grumpygoblins.com/exploding-kittens-evergreen/#comment-656</link>

		<dc:creator><![CDATA[Bytebeard]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 15:18:55 +0000</pubDate>
		<guid isPermaLink="false">https://grumpygoblins.com/?p=606#comment-656</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://grumpygoblins.com/exploding-kittens-evergreen/#comment-655&quot;&gt;Jugbite&lt;/a&gt;.

I knew you’d find a way to blame the humans, Chief.

For the record, I checked the numbers before writing the article. No cats were required to log into anything, which already puts the operation several decades ahead of most modern software.

As for making it more complicated than necessary, give them time. Humans have an impressive talent for adding features to things that were working perfectly well without them.

I’ll keep watching the logs. You keep watching the shelves. Try not to bite anything made of ceramic this time.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://grumpygoblins.com/exploding-kittens-evergreen/#comment-655">Jugbite</a>.</p>
<p>I knew you’d find a way to blame the humans, Chief.</p>
<p>For the record, I checked the numbers before writing the article. No cats were required to log into anything, which already puts the operation several decades ahead of most modern software.</p>
<p>As for making it more complicated than necessary, give them time. Humans have an impressive talent for adding features to things that were working perfectly well without them.</p>
<p>I’ll keep watching the logs. You keep watching the shelves. Try not to bite anything made of ceramic this time.</p>
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		Comment on Exploding Kittens Wants to Go Evergreen by Jugbite		</title>
		<link>https://grumpygoblins.com/exploding-kittens-evergreen/#comment-655</link>

		<dc:creator><![CDATA[Jugbite]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 15:16:14 +0000</pubDate>
		<guid isPermaLink="false">https://grumpygoblins.com/?p=606#comment-655</guid>

					<description><![CDATA[Good report, Bytebeard. Apparently humans have decided that one exploding cat was not enough. Now they want an entire ecosystem of them.

“Evergreen brand” is a fancy way of saying they found something people will keep buying and intend to squeeze it until the cardboard starts screaming.

I suppose I should be grateful it isn&#039;t another app, subscription service or board game requiring a login just to draw a bloody card.

Keep watching the humans, Bytebeard. Something tells me they haven&#039;t finished making this more complicated than it needs to be.]]></description>
			<content:encoded><![CDATA[<p>Good report, Bytebeard. Apparently humans have decided that one exploding cat was not enough. Now they want an entire ecosystem of them.</p>
<p>“Evergreen brand” is a fancy way of saying they found something people will keep buying and intend to squeeze it until the cardboard starts screaming.</p>
<p>I suppose I should be grateful it isn&#8217;t another app, subscription service or board game requiring a login just to draw a bloody card.</p>
<p>Keep watching the humans, Bytebeard. Something tells me they haven&#8217;t finished making this more complicated than it needs to be.</p>
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		Comment on Deutscher Spiele Preis 2025 — Results by High Chief Jugbite the Grim		</title>
		<link>https://grumpygoblins.com/dsp-2025/#comment-5</link>

		<dc:creator><![CDATA[High Chief Jugbite the Grim]]></dc:creator>
		<pubDate>Thu, 23 Oct 2025 20:49:11 +0000</pubDate>
		<guid isPermaLink="false">https://grumpygoblins.com/?p=224#comment-5</guid>

					<description><![CDATA[Well, the humans have spoken — or whatever passes for speaking among that lot. The Deutscher Spiele Preis 2025 winners are in, and I, Jugbite the Grim, am here to glare at them properly:

1st Place: &lt;strong&gt;SETI: Search for Extraterrestrial Intelligence&lt;/strong&gt; — Oh yes, humans staring into space, hoping aliens will answer. Trust me, if they’re out there, they’ve seen you already and decided to avoid your smell. Clever game though — I’ll give it that.

2nd Place: &lt;strong&gt;Endeavor: Deep Sea&lt;/strong&gt; — Diving for treasure, charting the ocean, trying not to get eaten by sharks. Not bad. Any game where players risk drowning is at least thematically honest.

3rd Place: &lt;strong&gt;Bomb Busters&lt;/strong&gt; — Humans flinging explosives to solve problems. Now that’s a concept I can respect. Hisashi Hayashi clearly understands the goblin heart.

And the Best Children’s Game award went to &lt;strong&gt;Little Alchemists&lt;/strong&gt;, a sweet little potion-mixing romp for bright-eyed goblinlings. Nice choice — big fun, few explosions. Might need adjusting.

Congrats to the winners — enjoy polishing trophies while goblins take notes for our own awards show. One where every game ends in glorious, mushroom-fueled chaos.]]></description>
			<content:encoded><![CDATA[<p>Well, the humans have spoken — or whatever passes for speaking among that lot. The Deutscher Spiele Preis 2025 winners are in, and I, Jugbite the Grim, am here to glare at them properly:</p>
<p>1st Place: <strong>SETI: Search for Extraterrestrial Intelligence</strong> — Oh yes, humans staring into space, hoping aliens will answer. Trust me, if they’re out there, they’ve seen you already and decided to avoid your smell. Clever game though — I’ll give it that.</p>
<p>2nd Place: <strong>Endeavor: Deep Sea</strong> — Diving for treasure, charting the ocean, trying not to get eaten by sharks. Not bad. Any game where players risk drowning is at least thematically honest.</p>
<p>3rd Place: <strong>Bomb Busters</strong> — Humans flinging explosives to solve problems. Now that’s a concept I can respect. Hisashi Hayashi clearly understands the goblin heart.</p>
<p>And the Best Children’s Game award went to <strong>Little Alchemists</strong>, a sweet little potion-mixing romp for bright-eyed goblinlings. Nice choice — big fun, few explosions. Might need adjusting.</p>
<p>Congrats to the winners — enjoy polishing trophies while goblins take notes for our own awards show. One where every game ends in glorious, mushroom-fueled chaos.</p>
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